The Bandicoot Scanning Guide

September 01, 2022
Matthew Arnison / CTO

How to Scan

Scanning a material involves photographing the material from different angles using a Bandicoot chart and a handheld camera with a flash.

Download the 2-page scanning guide to print and have handy while you scan:
Guide - How to Shimmer Scan

  • Print a Bandicoot chart - Tips for printing
  • Set up your camera - Tips for camera setup
  • Take photos of your material
  • Tips for scanning
  • Tips for material selection
  • Summary
  • Process your scan

Print a Bandicoot chart

You can make your own Bandicoot chart in a few minutes.

Start by downloading a Bandicoot chart:
Download A4 Bandicoot Chart here
(more chart sizes are in the FAQ)


  1. Open the chart in any PDF viewer
  2. In the print settings, choose print quality: High
  3. Print
  4. Cut out the large grey rectangular area from the centre of the chart

Your new Bandicoot chart is now ready to use.

Tips for printing

  • Use white matte paper (avoid glossy paper)
  • Use an inkjet printer (laser printed charts can be too glossy)
  • Use heavier paper stock if you have it (standard offi ce paper works OK too)
  • We’re happy to send you a chart anytime, just ask.

Set up your Camera

The only photo equipment you need to scan a material is a camera with a flash.

  • Use a DSLR or mirrorless camera with at least 24 megapixels.
  • Use a prime lens (this means a lens with a fixed focal length that does not zoom).
  • Use an external flash mounted on top of the camera in the hot-shoe (e.g. a Speedlight or Speedlite).

Here’s how to set your camera up for taking a Bandicoot scan.

Camera and flash settings:

Exposure - Manual (M)
Aperture (Av) - f/16
Shutter speed (Tv) - 1/200 s
ISO - 100
Photo format - RAW
White balance - Flash
Image stabilisation (lens and camera) - Off
Flash power - Manual (M) 1/16 (adjust for best exposure, see below)

Tips for camera setup

Keep the same camera, zoom and flash settings for all of the photos in a scan.
Take photos of your material

Take photos of your material

With chart in hand and camera set up, you’re ready to scan your material.

Start by placing your material to be scanned on the floor or a low surface like a stool. Place the chart on top of the material. The part of the material visible inside the chart will appear in your Shimmer View. You’ll want a metre or two of clear space around the chart on all sides so that you can move around and take photos.

Check your camera settings by taking a test flash photo with the camera over the top of the chart. Review the photo and histogram on the back of the camera:

  • The exposure should be as bright as possible, but without clipping (or over-saturating) any pixels.
  • Check the white parts of the chart and any bright reflections in the material for clipping.
  • You can adjust the exposure by changing the fl ash power, then take another test photo to check the exposure.

Now scan your material by taking 25 flash photos of the material and chart from a range of different angles:

Overhead - 1 photo from directly above
Ring 1 - 8 photos in a small inner circle about 8° from vertical
Ring 2 - 8 photos in a medium circle about 16° from vertical
Ring 3 - 8 photos in a large outer circle about 24° from vertical

The vertical angles only need to be approximate. Bandicoot will automatically detect the precise angle for each photo when we process the scan.

A guide to scanning textile fabrics for 3D photography Bandicoot

Keep the chart as big as possible in every frame, but without cutting off any of the chart. You can rotate the camera freely to match the chart shape.

A guide to scanning textile fabrics for 3D Bandicoot

Tips for scanning

  • The material and chart have to stay completely still during the scan. Try not to bump it, you’ll have to start again!
  • Avoid direct sunlight when taking the scan. A room with normal or dim room lighting is best.
  • Only take photos within an angle of about 45 degrees from vertical.
  • Try not to take repeated photos from the same angle.
  • If you accidentally take an out-of-focus or out-of-frame photo, you can just delete it.

Tips for material selection

Shimmer views work on a wide range of materials. Have a look through our
gallery for inspiration. But there are some limitations:

  • The overall shape should be mostly flat so the chart can lay over it, but can be gently curved or have small variations in height. Avoid complicated surface shapes with large steps or thin features like fur or spikes.
  • Materials which work well include: organic materials like leather, woven textures
    like cloth, or surfaces with coloured patterns. Results may vary on plain or featureless materials.
  • You can scan materials which are shiny or have metallic highlights, but large mirror like regions or sequins don’t work so well. Materials which are see-through, or which emit their own light won’t work.


The most important steps for taking a great scan are:

  1. Use a high quality Bandicoot chart
  2. Check your camera exposure levels
  3. Make the chart as big as possible in the frame
  4. Cover a range of angles
  5. Don’t move the chart or material

Process your scan

Now that you’ve finished your scan, it’s time to upload it for processing and editing. See the Process section of our guide for details.

Bandicoot icon logo PNG blue 3D digital fabric textiles
How to Scan

Take a handful of photos of the material from a series of different angles, using a camera with a flash.

Bandicoot icon logo PNG blue 3D digital fabric textiles
How to Process

After uploading your photos, we process them and show you the resulting ShimmerView.

Bandicoot icon logo PNG blue 3D digital fabric textiles
How to Publish

Publish the Shimmer View and embed it in your retail site, or download the texture files for 3D workflows.

Bandicoot icon logo PNG blue 3D digital fabric textiles

Frequently asked questions. Someone else might have had the same questions as you have.